Graphics Programming for Games 1

These are my notes and other resources for Letterkenny Institute of Technology module Graphics Programming For Games 1.

Current version of the notes (ZIP compressed PDF). Last updated 2009-08-03. Chapters 7, 8, 9, and 10 were modified on 2009-06-15. Chapter 14 was added on 2009-08-02 and revised on 2009-08-03. Note: Graphics Programming for Games 1 uses Chapters 1 to 6 only.

If you are looking for cgogl-2008-02-24.pdf, it is no longer available; there is an improved updated current version of my notes (ZIP compressed PDF). Last updated 2009-08-03.

Exercises based on Graphics Notes (above) and on the Graphics Mathematics Notes below (ZIP compressed PDF); updated 2009-03-21.

Programs (2009-08-03 version of the notes)

Programs (old, 2008-02-24 version of the notes)

Notes on Mathematics for 2D and 3D Graphics (PDF).

Slides for Maths Lectures.

Vectors. Vector transformations. Matrices. Affine transformations.

Links

Web links and resources on OpenGL.

Web links and resources on OpenGL Shading Language (GLSL).

Web links and resources on Simple Direct MediaLayer (SDL).

Web links and resources for general games programming.

Web links and resources for mathematics for graphics and computer games.

Web links and resources on game physics and mathematics.

Web links and resources on motorsport physics.

Web links and resources on computer audio.

Assignments (Spring Term 2009).

Assignments (Spring Term 2008).


This page is http://www.jgcampbell.com/graphics1/index.html; last modified 2009-10-26.
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